using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Destroyer : MonoBehaviour
{
	public bool destroyOnAwake;         // Whether or not this gameobject should destroyed after a delay, on Awake.
	public float awakeDestroyDelay;     // The delay for destroying it on Awake.
	public bool findChild = false;              // Find a child game object and delete it
	public string namedChild;           // Name the child object in Inspector


	void Awake()
	{
		// If the gameobject should be destroyed on awake,
		if (destroyOnAwake)
		{
			if (findChild)
			{
				Destroy(transform.Find(namedChild).gameObject);
			}
			else
			{
				// ... destroy the gameobject after the delay.
				Destroy(gameObject, awakeDestroyDelay);
			}

		}

	}
	void DestroyChildGameObject()
	{
		// Destroy this child gameobject, this can be called from an Animation Event.
		if (transform.Find(namedChild).gameObject != null)
			Destroy(transform.Find(namedChild).gameObject);
	}

	void DisableChildGameObject()
	{
		// Destroy this child gameobject, this can be called from an Animation Event.
		if (transform.Find(namedChild).gameObject.activeSelf == true)
			transform.Find(namedChild).gameObject.SetActive(false);
	}
	public void destroyGameobject()
    {
        Destroy(gameObject);
    }
}
